Granted U.S. PatentUS 12,528,021 B2

Patent Position Mapping

04Patent Position Mapping

iRacing — Corporate and Technology Ecosystem

A sourced factual record of the publicly disclosed iRacing corporate structure, simulation technology, motorsport relationships and telemetry integrations. No issued claim language is mapped in this section.

Granted U.S. Patent —US 12,528,021 B2

Opening position

The iRacing Technology Ecosystem

iRacing operates a substantial motorsport simulation and gaming ecosystem that combines online racing, digitally reconstructed racing environments, real-world motorsport relationships, professional racing data tools, licensed racing content and increasingly integrated telemetry capabilities.

This section does not conclude that any iRacing product or service satisfies the requirements of any issued claim of U.S. Patent No. 12,528,021 B2. It establishes the publicly disclosed technology environment that will be analysed in later sections.

First-party iRacingOfficial motorsport organisationTechnology partnerCredible technical reporting

Corporate identity

iRacing.com Motorsport Simulations, LLC

First-party iRacing
Company
iRacing.com Motorsport Simulations, LLC
Business
Online motorsport simulation and racing game development
Headquarters
Chelmsford, Massachusetts, United States
Founders
Dave Kaemmer and John Henry
Founding period
2003–2004. iRacing's own historical materials use both 2003 and September 2004 references, depending on whether founding or formal operating history is being described.

iRacing identifies Dave Kaemmer and John Henry as its founders. Kaemmer previously co-founded Papyrus Design Group and has extensive racing simulation development experience. John Henry is a major sports investor and motorsport participant.

SourceiRacing — Dave Kaemmer · iRacing — John Henry · iRacing.com

Corporate context

Ownership and Leadership Context

First-party iRacing

Dave Kaemmer

Co-Founder / Chief Executive Officer, as identified in first-party material.

John Henry

Co-Founder, as identified in first-party material.

iRacing publicly identifies John Henry as:

  • Principal owner of the Boston Red Sox
  • Principal / associated owner of Liverpool Football Club through Fenway Sports Group
  • Associated with NASCAR team ownership through Roush Fenway Keselowski Racing and predecessor Roush Fenway Racing

iRacing is described here as co-founded by Dave Kaemmer and John Henry. The public record identified to date does not establish that Fenway Sports Group owns iRacing, and no percentage equity ownership is stated because no formal corporate record supporting a figure has been identified.

SourceiRacing — John Henry · iRacing — Dave Kaemmer

Scale

Platform Scale

First-party iRacing

iRacing publicly states that its platform serves more than 300,000 members, with more recent partnership materials referring to over 350,000 users / sim racers.

300,000+

Members

Figure used in recent iRacing corporate materials.

350,000+

Active users / sim racers

Figure used in 2025–2026 partnership and promotional materials, including the Cosworth partnership announcement (August 2025).

These are source-specific public disclosures rather than a single definitive number. They are not audited revenue or subscriber data, and the two figures should not be treated as interchangeable.

SourceiRacing — membership · iRacing / Cosworth partnership announcement (August 2025)

Business architecture

iRacing Operating Ecosystem

  1. IRACING.COM MOTORSPORT SIMULATIONS

  2. PC RACING SIMULATION PLATFORM

  3. ONLINE RACING SERVICE

  4. LICENSED MOTORSPORT CONTENT

  5. REAL-WORLD TRACK RECREATION

  6. VEHICLE SIMULATION

  7. TELEMETRY AND DATA ANALYSIS

  8. PROFESSIONAL / CONSUMER RACING COMMUNITY

  9. ESPORTS / SANCTIONED RACING

  10. CONSOLE AND STANDALONE GAME DEVELOPMENT

Development and publishing branches

iRacing Studios

Development and publishing operation associated with iRacing.

NASCAR games

Official NASCAR console titles, including NASCAR 25 and NASCAR 26.

INDYCAR game

Announced standalone INDYCAR title for console and PC.

World of Outlaws

Dirt-racing titles within the wider portfolio.

Other racing titles

Further acquired or internally developed racing products.

The branches shown are product lines and business labels. They are not represented as separately incorporated legal entities. iRacing Studios is treated here as the development/publishing operation associated with iRacing unless formal corporate evidence establishes otherwise.

SourceiRacing Studios · iRacing.com

Development operation

iRacing Studios

First-party iRacing

iRacing Studios, the development/publishing operation associated with iRacing, is used for the development and publishing of standalone racing games. Publicly disclosed projects include:

  • NASCAR 25
  • NASCAR 26
  • Standalone INDYCAR title (in development)
  • World of Outlaws titles

iRacing Studios is not represented as a distinct legal company. No separate incorporation has been verified from the public record identified to date.

SourceiRacing Studios · NASCAR 26 · INDYCAR title announcement

Corporate expansion

Expansion Through Game Studios and Technology

Credible technical reporting

The available public record identifies expansion through acquisition and integration of racing-game development operations, including Monster Games and Orontes Games, alongside other racing titles and technologies.

At a high level, that expansion is publicly associated with:

  • Console development capability
  • Physics development
  • Rendering capability
  • Racing-game development capacity
  • Vehicle simulation
  • Platform reach

No conclusion is drawn about the technical significance of any acquisition beyond what the identified public record supports.

SourceiRacing Studios · iRacing.com

iRacing has built a substantial physical-to-virtual motorsport ecosystem.

The publicly disclosed iRacing environment combines realistic digital racing environments, licensed real-world racing assets, user-controlled competition, telemetry, professional motorsport relationships and increasingly sophisticated connections between real-world racing data tools and virtual simulation.

Whether any particular iRacing product or technical implementation corresponds with the requirements of an issued claim of U.S. Patent No. 12,528,021 B2 requires separate limitation-by-limitation analysis.

  1. iRacing public technology

  2. Factual evidence

  3. Issued claim analysis — next stages