Granted U.S. PatentUS 12,528,021 B2

Patent Position Mapping

02Patent Position Mapping

Technical Problem Addressed by the Granted Patent

Granted U.S. Patent — US 12,528,021 B2

This section explains, from the granted patent itself, the technical problem addressed by the invention and the architecture disclosed for solving it. No third-party technology is assessed in this section.

02.1Patent Position Mapping

The Technical Transition

The granted patent addresses the technological transition from observing or conventionally simulating a racing event to enabling interactive virtual participation in an environment generated from real-world racing-event information.

  1. Real-world racing event

  2. Event data

  3. Data processing

  4. Multidimensional virtual environment

  5. Representations of actual event participants

  6. Independently controlled user avatar

  7. Virtual participation and competition

Qualification

This architecture provides a technical overview of the disclosed invention. The precise scope of protection is defined by the issued claims and is addressed separately in the claim-mapping sections of this presentation.

SourceUS 12,528,021 B2 — abstract, summary of the invention and detailed description

02.2Patent Position Mapping

The Problem in Technical Terms

Four panels addressing the pre-existing technical environment, the event-data problem, the sources of event information, and reconstruction of the event environment.

Pre-existing technical environment

Conventional Digital Racing Environments

Conventional racing games and simulators may include a wide range of features. Considered individually, these features describe the general digital-racing field rather than the relationship addressed by the granted patent.

  • Digitally modelled racing circuits
  • Simulated vehicles
  • Computer-controlled competitors
  • Multiplayer competitors
  • Physics engines
  • Vehicle-performance models
  • Prerecorded racing content
  • Real-world vehicle specifications
  • Driver names and likenesses
  • Racing telemetry generated within the simulation
  • Virtual representations of real-world racing assets

The presence of these features alone does not establish correspondence with the granted claims.

The patent analysis instead requires examination of the particular relationship between the following elements:

  1. 01The real-world racing event
  2. 02The event data
  3. 03The generated virtual environment
  4. 04The representations corresponding to actual event participants
  5. 05The independently controlled user participating within that environment

This distinction becomes material when publicly disclosed third-party technology is later assessed against the issued claims.

CitationUS 12,528,021 B2 — background and detailed description|US 12,528,021 B2 — issued claims

02.3Patent Position Mapping

Participants, User Control and the Competition Layer

The distinction between simulated competitors and represented event participants, and the introduction of an independently controlled user into the same environment.

Conceptual distinction

From Simulated Competitors to Represented Event Participants

Computer-generated competitor

A virtual competitor whose movement is determined principally by game logic, artificial intelligence or simulation rules.

Represented real-world participant

A virtual representation corresponding to an actual participant in the relevant physical racing event, where the relevant patent requirements concern the relationship between that participant's physical movement and the movement of the corresponding virtual representation.

Actual participant

  • Physical movement
  • Position
  • Speed
  • Race progression

Event data

Corresponding virtual representation

  • Virtual movement
  • Virtual position
  • Virtual race progression

It is not asserted that all representations described in the specification necessarily satisfy every issued claim. This distinction is identified here because it becomes central to the later limitation-by-limitation claim mapping.

CitationUS 12,528,021 B2 — description of participant representations and movement correspondence|US 12,528,021 B2 — issued claims (controlling language)

02.4Patent Position Mapping

Physical Event → Data → Virtual Participation

The principal technical diagram of this section, describing the architecture disclosed in the patent from the physical racing event through to interactive virtual participation.

  1. 01

    Real-world racing event

    Actual participants compete within a physical racing environment.

  2. 02

    Event information

    Relevant physical-event information is captured or otherwise made available.

  3. 03

    Data feed

    Event data is communicated for processing.

  4. 04

    Computational processing

    Event information is processed for generation and operation of the virtual environment.

  5. 05

    Multidimensional environment

    A virtual representation associated with the physical racing environment is generated.

  6. 06

    Event participant representation

    Corresponding virtual representations of actual participants are presented within the environment.

  7. 07

    Movement correspondence

    Relevant movement of the represented participants corresponds with information concerning movement of the physical participants.

  8. 08

    User avatar

    An independently controlled user avatar is introduced.

  9. 09

    User navigation

    The user controls the avatar through the virtual race environment.

  10. 10

    Virtual participation

    The user participates alongside and, where required by the applicable claim, competes against the represented participants.

This diagram describes the architecture disclosed in the patent specification. It does not establish the scope of any individual issued claim, which is determined by that claim's own language.

SourceUS 12,528,021 B2 — detailed description and drawings|US 12,528,021 B2 — issued claims|USPTO Patent Center — Application No. 18/559,813

Analytical discipline

The Patent Position Is Not Established Merely By:

  • Digitally recreating a real racetrack
  • Using real vehicle specifications
  • Including licensed real-world drivers
  • Providing multiplayer racing
  • Generating simulation telemetry
  • Providing esports competition
  • Displaying live race statistics
  • Using a physics engine
  • Providing a driving simulator
  • Offering a virtual racing game

Each item above may be present in conventional digital racing products. None of them, alone or in combination with each other, addresses the relationship on which the claims depend.

Analytical discipline

The Relevant Analysis Requires the Claimed Combination

The later claim analysis will examine whether the required relationship exists across the full claimed combination, in the order and form required by the issued claim under consideration.

  1. Real-world event

  2. Event data

  3. Virtual environment

  4. Represented physical participants

  5. Corresponding movement

  6. Independently controlled user

  7. Interactive participation

Technical significance

Technical Significance

The specification contemplates that the disclosed architecture potentially enables a racing event to become an interactive computational environment rather than remaining solely a physical event, a broadcast, a replay or a conventional simulation.

The patent describes potential technical consequences including:

  • Remote virtual participation
  • Interaction with representations corresponding to physical competitors
  • Replay or reconstruction of prior racing events
  • Participation in historically derived racing environments
  • Integration of event data into an interactive virtual system
  • Different forms of user engagement with racing-event information

No conclusion as to novelty, inventive step, validity or enforceability is advanced by the statements in this panel.

SourceUS 12,528,021 B2 — summary and detailed description

Analytical importance

Why This Distinction Matters

The later third-party technology analysis will not ask simply whether a platform provides realistic virtual racing. It will ask whether publicly disclosed functionality corresponds with the specific limitations of the issued claims, including the required relationships between physical racing-event information, virtual representations of event participants and independently controlled user participation.

Similar industry

Claim correspondence

Feature similarity

Satisfaction of every claim limitation

  1. Issued claim

  2. Every required limitation

  3. Public evidence

  4. Technical assessment

The patent position concerns the technical bridge between a real-world racing event and interactive virtual participation.

The precise legal scope of that position is defined by the issued claims and will be examined limitation by limitation in the subsequent analysis.